Project / 项目 · 05

Lost Jimmy's World

遗失的幾米世界

Created 20+ sound effects for the Pier Theater and Smiling Fish Aquarium sections of Lost Jimmy's World, supporting interactive scenes through environmental, object, and character-focused sound design.

为《遗失的幾米世界》中的“码头戏院”和“微笑水族馆”两个展区制作 20+ 条音效,通过环境、物件与互动声音设计支持展览中的沉浸式体验。

Media / 项目媒体

Lost Jimmy's World immersive interactive exhibition.

Project Overview项目概览

Lost Jimmy's World is an immersive interactive exhibition built around the illustrated stories of Taiwanese artist Jimmy Liao. The 2023 exhibition transformed elements from multiple picture books into nine immersive environments, combining illustration, text, sound, moving image, music, lighting, sculpture, digital installation, and performance to extend the original narratives into a spatial experience.

《遗失的幾米世界》是一场围绕幾米绘本作品构建的沉浸式互动展览。2023 年的展览将多部绘本中的内容转化为九个沉浸式展区,并结合绘画、文字、声音、影像、音乐、灯光、雕塑、数字装置与表演等形式,将原有绘本叙事延伸为空间化的现场体验。

I contributed as an Assistant Sound Designer for the Pier Theater and Smiling Fish Aquarium sections. My work focused on creating sound effects for interactions such as fish moving inside glass tanks, returning a fish to the sea, and other audience-facing moments within the exhibition. More than 20 sound effects were produced and delivered for use across the two environments.

我以助理声音设计师身份参与“码头戏院”和“微笑水族馆”两个展区的声音制作,主要负责玻璃缸中的鱼、送鱼回到大海、与鱼互动等场景中的音效设计与制作,共完成并交付 20+ 条音效,用于两个展区的最终现场体验。

From Brief to Delivery从需求到交付

  1. 01Situation/ 项目情境

    Two immersive exhibition areas required sound effects that could support illustrated environments and audience interactions without disrupting the visual narrative.

    展览中的两个沉浸式展区需要通过音效支持绘本场景与观众互动,同时保持声音与现场视觉叙事之间的协调。

  2. 02Task/ 核心任务

    Produce sound effects for the Pier Theater and Smiling Fish Aquarium sections, including fish inside glass tanks, returning a fish to the sea, and other interactive moments.

    为“码头戏院”和“微笑水族馆”两个展区制作音效,包括玻璃缸中的鱼、送鱼回家/回到大海以及与鱼互动等场景。

  3. 03Action/ 执行过程

    Sourced appropriate audio material and shaped it through editing, EQ, pitch processing, compression, and other technical treatments before preparing and submitting the final sound assets.

    根据场景需求寻找合适的声音素材,并通过音频编辑、EQ、Pitch、Compression 等技术处理完成声音塑形,随后整理并提交最终音效资产。

  4. 04Result/ 项目结果

    Delivered more than 20 sound effects for use across the two exhibition environments, supporting the final immersive and interactive experience.

    最终完成并交付 20+ 条音效,用于两个展区的现场呈现,为最终沉浸式互动体验提供声音支持。

Deliverables交付成果

  • 20+ sound effects across two exhibition environments两个展区共 20+ 条音效
  • Interactive fish and aquarium sound effects鱼类与水族馆互动音效
  • Pier Theater narrative and interaction sounds码头戏院叙事与互动音效
  • Audio editing, EQ, pitch, and dynamics processing音频编辑、EQ、Pitch 与动态处理

Exhibition Page / 展览页面