Work Archive / 06 Projects

Selected Work

Visual media, interactive audio, brand experiences, and reusable sound-asset systems.

Official poster for The Fire Keeper VR immersive experience.

01

The Fire Keeper VR

烧火工VR大空间体验

Type
VR Immersive Narrative Experience
Role
Sound Designer
Year
2026

Sound-designed five scenes for The Fire Keeper VR, a large-scale immersive VR adaptation of Liu Cixin’s science-fiction story, creating 60+ environmental, Foley, impact, and surreal narrative sound effects for its immersive narrative world.

为刘慈欣科幻作品《烧火工》改编的大空间沉浸式 VR 体验负责五个场景的声音设计,完成 60+ 条环境、拟音、击打与超现实叙事音效,为作品的沉浸式叙事世界构建声音体验。

  • VR Sound Design
  • Immersive Audio
  • Narrative Sound Design
  • Environmental Sound Design
  • Foley
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Accretion game trailer.

02

Accretion

Accretion

Type
Game Audio Planning & Interactive Sound Design
Role
Game Audio Planner / Composer / Sound Designer
Year
2026

Planned and produced audio for a collaborative game project between Berklee and USC, translating gameplay, player actions, and scene emotion into more than 40 music and sound assets.

参与伯克利与南加州大学合作游戏项目,围绕玩法、用户操作路径与场景情绪拆解声音需求,完成 40+ 条音乐及音效资产。

  • Gameplay Analysis
  • Audio Requirement Planning
  • Interactive Feedback
  • Asset Taxonomy
  • Cross-team Iteration
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Project artwork for 归一 / NORMALIZATION.

03

NORMALIZATION

归一 / NORMALIZATION

Type
Music for Visual Media & Sound Design
Role
Composer / Music Producer / Sound Designer
Year
2024

Created a 6-minute-27-second experimental electronic score for a China Academy of Art visual project. I translated narrative rhythm, spatial atmosphere, and visual language into musical structure, sound design, iterative revisions, and final delivery.

为中国美院视觉项目独立完成一部 6 分 27 秒的实验电子配乐,将画面叙事、空间氛围与视觉语言转化为音乐结构、声音设计、版本迭代和最终交付。

  • Visual Narrative
  • Audio Direction
  • Experimental Electronic
  • Version Iteration
  • Final Delivery
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DESCENTE THE NEXT PEAK runway presentation at the Great Wall.

04

DESCENTE — THE NEXT PEAK

DESCENTE《迎峰而上》

Type
Brand Experience & Runway Music Production
Role
Assistant Producer
Year
2024

Supported music production for DESCENTE’s Great Wall runway presentation, translating brand direction, visual staging, and runway pacing into four music segments and playback-ready delivery files.

参与 DESCENTE《迎峰而上》长城大秀音乐制作,将品牌气质、视觉呈现与走秀节奏转化为音乐结构,协助完成四段走秀音乐及现场回放文件。

  • Brand Direction
  • Runway Music
  • Pacing & Structure
  • Version Management
  • Live Delivery
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Lost Jimmy's World immersive interactive exhibition.

05

Lost Jimmy's World

遗失的幾米世界

Type
Immersive Interactive Illustration Exhibition
Role
Assistant Sound Designer
Year
2023

Created 20+ sound effects for the Pier Theater and Smiling Fish Aquarium sections of Lost Jimmy's World, supporting interactive scenes through environmental, object, and character-focused sound design.

为《遗失的幾米世界》中的“码头戏院”和“微笑水族馆”两个展区制作 20+ 条音效,通过环境、物件与互动声音设计支持展览中的沉浸式体验。

  • Immersive Exhibition
  • Sound Design
  • Interactive Audio
  • Audio Editing
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BISA Intersectional Soundbox Archive project artwork.

06

BISA — Intersectional Soundbox Archive

BISA 全球多元乐器采样档案

Type
Audio Asset Production & Sample Archive
Role
Sample Pack Producer / Music Producer
Year
2025

Produced and organized more than 100 one-shots, loops, and effects from erhu and Persian tar recordings, creating a structured naming system and a two-minute demonstration track.

负责二胡与波斯 Tar 琴采样素材的处理与资产化,完成 100+ 条 one-shots、loops 和 FX 的编辑、命名与分类,并制作约两分钟示例曲。

  • Audio Asset Production
  • Sample Editing
  • Naming & Classification
  • Asset Standardization
  • Content Demonstration
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