Work Archive / 06 Projects
Selected Work
Visual media, interactive audio, brand experiences, and reusable sound-asset systems.

01
The Fire Keeper VR
烧火工VR大空间体验
- Type
- VR Immersive Narrative Experience
- Role
- Sound Designer
- Year
- 2026
Sound-designed five scenes for The Fire Keeper VR, a large-scale immersive VR adaptation of Liu Cixin’s science-fiction story, creating 60+ environmental, Foley, impact, and surreal narrative sound effects for its immersive narrative world.
为刘慈欣科幻作品《烧火工》改编的大空间沉浸式 VR 体验负责五个场景的声音设计,完成 60+ 条环境、拟音、击打与超现实叙事音效,为作品的沉浸式叙事世界构建声音体验。
- VR Sound Design
- Immersive Audio
- Narrative Sound Design
- Environmental Sound Design
- Foley
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02
Accretion
Accretion
- Type
- Game Audio Planning & Interactive Sound Design
- Role
- Game Audio Planner / Composer / Sound Designer
- Year
- 2026
Planned and produced audio for a collaborative game project between Berklee and USC, translating gameplay, player actions, and scene emotion into more than 40 music and sound assets.
参与伯克利与南加州大学合作游戏项目,围绕玩法、用户操作路径与场景情绪拆解声音需求,完成 40+ 条音乐及音效资产。
- Gameplay Analysis
- Audio Requirement Planning
- Interactive Feedback
- Asset Taxonomy
- Cross-team Iteration
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03
NORMALIZATION
归一 / NORMALIZATION
- Type
- Music for Visual Media & Sound Design
- Role
- Composer / Music Producer / Sound Designer
- Year
- 2024
Created a 6-minute-27-second experimental electronic score for a China Academy of Art visual project. I translated narrative rhythm, spatial atmosphere, and visual language into musical structure, sound design, iterative revisions, and final delivery.
为中国美院视觉项目独立完成一部 6 分 27 秒的实验电子配乐,将画面叙事、空间氛围与视觉语言转化为音乐结构、声音设计、版本迭代和最终交付。
- Visual Narrative
- Audio Direction
- Experimental Electronic
- Version Iteration
- Final Delivery
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04
DESCENTE — THE NEXT PEAK
DESCENTE《迎峰而上》
- Type
- Brand Experience & Runway Music Production
- Role
- Assistant Producer
- Year
- 2024
Supported music production for DESCENTE’s Great Wall runway presentation, translating brand direction, visual staging, and runway pacing into four music segments and playback-ready delivery files.
参与 DESCENTE《迎峰而上》长城大秀音乐制作,将品牌气质、视觉呈现与走秀节奏转化为音乐结构,协助完成四段走秀音乐及现场回放文件。
- Brand Direction
- Runway Music
- Pacing & Structure
- Version Management
- Live Delivery
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05
Lost Jimmy's World
遗失的幾米世界
- Type
- Immersive Interactive Illustration Exhibition
- Role
- Assistant Sound Designer
- Year
- 2023
Created 20+ sound effects for the Pier Theater and Smiling Fish Aquarium sections of Lost Jimmy's World, supporting interactive scenes through environmental, object, and character-focused sound design.
为《遗失的幾米世界》中的“码头戏院”和“微笑水族馆”两个展区制作 20+ 条音效,通过环境、物件与互动声音设计支持展览中的沉浸式体验。
- Immersive Exhibition
- Sound Design
- Interactive Audio
- Audio Editing
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06
BISA — Intersectional Soundbox Archive
BISA 全球多元乐器采样档案
- Type
- Audio Asset Production & Sample Archive
- Role
- Sample Pack Producer / Music Producer
- Year
- 2025
Produced and organized more than 100 one-shots, loops, and effects from erhu and Persian tar recordings, creating a structured naming system and a two-minute demonstration track.
负责二胡与波斯 Tar 琴采样素材的处理与资产化,完成 100+ 条 one-shots、loops 和 FX 的编辑、命名与分类,并制作约两分钟示例曲。
- Audio Asset Production
- Sample Editing
- Naming & Classification
- Asset Standardization
- Content Demonstration
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