Project / 项目 · 02
Accretion
Planned and produced audio for a collaborative game project between Berklee and USC, translating gameplay, player actions, and scene emotion into more than 40 music and sound assets.
参与伯克利与南加州大学合作游戏项目,围绕玩法、用户操作路径与场景情绪拆解声音需求,完成 40+ 条音乐及音效资产。
Media / 项目媒体
Project Overview项目概览
Accretion is a collaborative game project developed by teams from Berklee and USC. Unlike linear scoring, its audio needed to support player feedback, spatial perception, combat pacing, and the emotional progression of the experience.
《Accretion》是一项由伯克利与南加州大学团队协作推进的游戏项目。与线性影视配乐不同,项目中的声音需要同时服务于玩家操作反馈、场景空间感、战斗节奏和整体情绪表达。
I translated gameplay, user actions, and scene states into executable requirements for UI sounds, collisions, environments, thematic music, and combat states. Working with the USC development team, I coordinated trigger timing, visual pacing, asset specifications, and revision needs. More than 40 audio assets were delivered through a structured naming and classification system designed to reduce communication and retrieval costs.
我根据玩法、用户操作路径与场景状态,将声音需求拆解为 UI、碰撞、环境、主题和战斗音乐等可执行资产,并与 USC 开发团队确认触发时机、画面节奏、资源格式和版本修改需求。项目阶段性交付了 40+ 条音频资产,同时建立统一的命名与分类逻辑,以降低团队沟通和素材查找成本。
From Brief to Delivery从需求到交付
01Situation/ 项目情境
The Berklee and USC game collaboration required audio that could support player feedback, environmental space, gameplay pacing, and changing combat states.
伯克利与南加州大学合作游戏需要一套能够支持玩家反馈、环境空间、玩法节奏和战斗状态变化的声音系统。
02Task/ 核心任务
Translate gameplay and player journeys into executable audio requirements while coordinating timing, specifications, and revisions with the development team.
将玩法和用户操作路径拆解为可执行的音频需求,并与开发团队协调触发时机、资源规范和版本修改。
03Action/ 执行过程
Planned UI, collision, environmental, thematic, and combat-state assets, aligned them with visual and interaction requirements, and established a consistent naming and classification system.
规划 UI、碰撞、环境、主题和战斗状态音频,根据画面与交互需求持续调整,并建立统一的命名与分类体系。
04Result/ 项目结果
Delivered more than 40 music and sound assets with a structured workflow that improved asset handoff, communication, and retrieval.
阶段性交付 40+ 条音乐与音效资产,并通过结构化工作流提升素材交接、团队沟通和检索效率。
Deliverables交付成果
- 40+ music and sound assets40+ 条音乐与音效资产
- UI feedbackUI 交互反馈音效
- Collision sounds碰撞音效
- Environmental audio环境音频
- Theme music游戏主题音乐
- Combat-state music战斗状态音乐
- Naming and classification system命名与分类体系