Project / 项目 · 01
The Fire Keeper VR
烧火工VR大空间体验
Sound-designed five scenes for The Fire Keeper VR, a large-scale immersive VR adaptation of Liu Cixin’s science-fiction story, creating 60+ environmental, Foley, impact, and surreal narrative sound effects for its immersive narrative world.
为刘慈欣科幻作品《烧火工》改编的大空间沉浸式 VR 体验负责五个场景的声音设计,完成 60+ 条环境、拟音、击打与超现实叙事音效,为作品的沉浸式叙事世界构建声音体验。
Media / 项目媒体




Project Overview项目概览
The Fire Keeper VR is a large-scale immersive narrative experience adapted from Liu Cixin’s science-fiction story The Fire Keeper. Combining stylized 3D visuals, expressive music, voice performance, and immersive sound, the experience builds a surreal science-fiction world in which environmental detail and audiovisual interaction support the progression of the story.
《烧火工》VR 是基于刘慈欣科幻作品《烧火工》改编的大空间沉浸式叙事体验。项目结合风格化 3D 视觉、富有表现力的音乐、配音与沉浸式声音设计,通过音画互动与环境细节共同构建一个具有超现实气质的科幻世界。
I was responsible for all sound effects across Scenes 0, 1, 2, 8, and 9, covering environmental ambience, footsteps and character Foley, impact sounds, interactive effects, and short abstract narrative cues designed to establish complete sonic worlds within only a few seconds. The project has been completed and will make its global debut at the Shanghai Science and Technology Museum in October 2026, with the related art exhibition opening on October 1 and the large-scale VR experience opening on October 15.
我负责 Scene 0、1、2、8、9 共五个场景的全部音效设计,包括环境氛围、脚步与角色拟音、击打与交互音效,以及需要在数秒内建立完整声音世界的抽象叙事音效。项目现已完成,并将于 2026 年 10 月在上海科技馆全球首发,其中相关艺术展于 10 月 1 日开幕,大空间 VR 体验于 10 月 15 日正式启幕。
From Brief to Delivery从需求到交付
01Situation/ 项目情境
The experience required a complete non-musical sound world for surreal VR environments in which narrative, character movement, and visual interaction all depended on detailed sonic feedback.
项目需要为超现实风格的 VR 场景建立完整的非配乐声音世界,使环境、角色动作、视觉交互与叙事推进都能获得明确的声音反馈。
02Task/ 核心任务
Design and deliver the environmental, character, Foley, impact, and narrative sound effects for Scenes 0, 1, 2, 8, and 9 while maintaining a coherent sonic language across highly stylized environments.
负责 Scene 0、1、2、8、9 的环境、角色、拟音、击打与叙事音效设计,并在高度风格化的场景之间保持统一的声音语言。
03Action/ 执行过程
Translated abstract sound briefs into executable sonic concepts, then used layering, detailed editing, EQ, reverb, and creative processing to build shoreline and cave environments, footsteps, clothing and breathing Foley, star movement, glowing footprints, impact effects, and short surreal narrative cues.
将抽象的声音需求拆解为可执行的声音方案,并通过多层音效叠加、精细编辑、EQ、混响与创意处理,完成海岸与洞穴环境、脚步、衣物与呼吸拟音、星星运动、发光脚印、击打以及短篇超现实叙事音效等内容。
04Result/ 项目结果
Delivered more than 60 sound effects across five scenes, completing the assigned sound-design scope for the finished VR experience ahead of its public exhibition.
共完成五个场景、60+ 条音效的设计与交付,完成所负责场景的声音设计,并用于最终完成的大空间 VR 体验。
Deliverables交付成果
- 60+ sound effects across Scenes 0, 1, 2, 8, and 9Scene 0、1、2、8、9 共 60+ 条音效
- Shoreline, cave, and other environmental soundscapes海岸、洞穴等场景环境声音
- Footstep, clothing, breathing, and character Foley脚步、衣物、呼吸及角色拟音
- Interactive and impact sound effects交互与击打类音效
- Surreal narrative cues and abstract sonic world-building超现实叙事音效与抽象声音世界构建